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Old 10-26-2005, 03:34 AM   #1
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Old 10-26-2005, 03:40 AM   #2
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Ah, good old Indiana Jones and the Fate of Atlantis. Indy, for a short while, became Guybrush Threepwood with a new sprite. At least, I don't remember Indy being quite that witty in the movies (all the charm and more, however). Oh the fond memories of that game, I wish companies still produced point'n clickers today. Surely it wouldn't cost them that much to develop these days, I miss those halycon days of humour.
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Old 10-26-2005, 03:54 AM   #3
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The Best, again.
And one of the most challenging part, too. (well, I was young )
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Old 10-26-2005, 04:03 AM   #4
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Yes, that's two great games in a row.

I'm fine with games changing nowadays, but, well... The classics will always be the classics and I'll always feel something special about them (and in the case of FOA, it's not just nostalgia; this is, objectively, a very good game).
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Old 10-26-2005, 04:14 AM   #5
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Quote:
Originally Posted by Kurufinwe
Yes, that's two great games in a row.

I'm fine with games changing nowadays, but, well... The classics will always be the classics and I'll always feel something special about them (and in the case of FOA, it's not just nostalgia; this is, objectively, a very good game).
Yep. It's got everything an AG should have, and more.

Ah, memories...
I got to know my best friend because we began discussing this game.
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Old 10-26-2005, 04:37 AM   #6
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Great game! I've been meaning to play it on the PC - with voices! - but somehow I've never got around to it.

Did anyone else play it originally on the Amiga? It was weep-inducingly slow in many parts. Indy took an age to get anywhere and I've no idea why. It was especially bad on Crete, not because it was any slower than other sections, just because it required you to poke around so many different rooms. Opening the Lost Dialogue or looking at the concentric stones took years, too. Still, I suppose it discouraged you from trying every possible combination!

I certainly wouldn't put up with that in any game today. It's a testament to the greatness of the game that I completed it several times on the Amiga - at least once for each path!
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Old 10-26-2005, 04:43 AM   #7
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Quote:
Originally Posted by Huz
Great game! I've been meaning to play it on the PC - with voices! - but somehow I've never got around to it.

Did anyone else play it originally on the Amiga? It was weep-inducingly slow in many parts. Indy took an age to get anywhere and I've no idea why. It was especially bad on Crete, not because it was any slower than other sections, just because it required you to poke around so many different rooms. Opening the Lost Dialogue or looking at the concentric stones took years, too. Still, I suppose it discouraged you from trying every possible combination!

I certainly wouldn't put up with that in any game today. It's a testament to the greatness of the game that I completed it several times on the Amiga - at least once for each path!
I played it on PC, but the floating crab part in Atlantis was a nightmare. The damn thing moved like a turtle, and you had a lot of empty screen to cross.
Playing it with ScummVM is great, because it run smoothly and quickly, and because you can use the great graphics filters of ScummVM.
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Old 10-26-2005, 04:47 AM   #8
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I agree, this is a great game. It's just like playing a fourth Indy movie. And the VO is great... the guy who plays Indy almost sounds more like Harrison Ford than Harrison Ford himself.

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Old 10-26-2005, 04:48 AM   #9
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Oh, by the way, since Huz is mentioning the three paths (another great feature): has anyone be able to beat Arnold (the huge Nazi in the Labyrinth) or the prison guard (in Atlantis)? My points list is still missing 17 points and, based on the way the game sorts the actions required to get points, it seems that winning those two fights is what I need. So, has anybody been able to do it? How many points is it worth? Thanks.
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Old 10-26-2005, 05:53 AM   #10
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I could never get the game, music & voices to work at the same time.
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Old 10-26-2005, 07:40 AM   #11
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Quote:
Originally Posted by Kurufinwe
Oh, by the way, since Huz is mentioning the three paths (another great feature): has anyone be able to beat Arnold (the huge Nazi in the Labyrinth) or the prison guard (in Atlantis)? My points list is still missing 17 points and, based on the way the game sorts the actions required to get points, it seems that winning those two fights is what I need. So, has anybody been able to do it? How many points is it worth? Thanks.
Nope. I didn't even try.
In fact, I never really understood the way these points work, nor have I ever cared.
And the way you get past them is really satisfying in any case...
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Old 10-26-2005, 09:39 AM   #12
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Quote:
Originally Posted by Ninth
Nope. I didn't even try.
In fact, I never really understood the way these points work, nor have I ever cared.
Philistine.
Points are were the best thing about adventure games!

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Old 10-26-2005, 09:43 AM   #13
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Quote:
Originally Posted by Spitfire
I could never get the game, music & voices to work at the same time.

Have you tried VDMSound? Or even better: ScummVM?


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Old 10-26-2005, 10:25 AM   #14
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The image isn't showing up for me, but Fate of Atlantis is a great Indy game, and a great game.

:edit: it is now.
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Old 10-27-2005, 12:32 AM   #15
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Quote:
Originally Posted by Spitfire
I could never get the game, music & voices to work at the same time.
As Jaz said: ScummVM. It's easy to use, and can run any old Lucas Arts game perfectly with additional graphic filters if you feel like it (I do).
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