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#1 | |
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Senior Member
Last Online: 06-03-2009 05:29 PM
Join Date: Sep 2004
Posts: 413
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Dan Conners of Telltale Games quoted from this Game Informer article;
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Monkey Island 5a, 5b, 5c...etc ahoy! (Of course the article actually namechecks Day of the Tentacle, and the co-writer / designer of that title, Dave Grossman, works at Telltale these days). Roll on 2015! |
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#8 | |
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Barroom hero
Last Online: 12-26-2012 05:31 AM
Join Date: Mar 2004
Location: Paris, France
Posts: 525
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#11 | |
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Barroom hero
Last Online: 12-26-2012 05:31 AM
Join Date: Mar 2004
Location: Paris, France
Posts: 525
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#16 | |
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Senior Member
Last Online: 06-03-2009 05:29 PM
Join Date: Sep 2004
Posts: 413
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Quote:
And given the episodic nature of TTG's business model, it would be quite a different style of gameplay by necessity. But of course some people would moan about the transition to 3D, the episodic nature, the voices etc. No avoiding that, unfortunately. |
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#17 |
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Adventure Lover
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Yeah, DOTT was practically flawless, so a sequel would obviously have a lot to live up to, and possibly let some down. So without one, I would still be happy.
But with one, MAN. Think of the possibilities! Wasn't the mansion redesigned for DOTT? Well they could keep redesigning it again and again for each sequel to keep the series fresh. Or maybe the mansion will just burn down and the characters have to figure out what happened. I don't know, but there's obviously a lot to work with there.And wasn't there a fan-made sequel somewhere on the horizon? I heard it was German though. |
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#18 |
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Senior Member
Last Online: 05-11-2019 01:44 PM
Join Date: Mar 2004
Posts: 632
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Not that I'm putting too much faith in Dan's dream to come true just yet, but it's interesting to think about how MI or DOTT could be made episodic successfully. Sam & Max works, but DOTT?
What Maniac Mansion and DOTT seem to be all about is throwing this one huge setting at you: a large house (this wasn't quite true in DOTT), that's filled with tons of puzzles, many of which can be solved in a non-linear fashion. This, and the existence of a team of multiple playable characters that trade inventory and that are all necessary for certain puzzles (in MM because of a kid's individual talent and in DOTT because of their location in the timeline), are the two core things that make a Maniac Mansion game to me. I know I'm sounding suspiciously like the early Sam & Max nay-sayers when I say this, but how could that work episodically since part one of the above pretty much necessitates a large chunk of game? On the other hand, the other awesome thing about those two games is how completely original they are from each other. Other than those two main things I stated, NOTHING else needs to be preserved from its predecessor if one was to develop a new Maniac Mansion game. Day of the Tentacle is a sequel in little more than name. Yes, Bernard is back, and the Edisons are back, but they didn't have to be...the Edisons are nothing like they were in the first game, and seem to exist as a nod the original more than anything. The games have vastly different art styles. The games aren't even parodying the same genre - Maniac Mansion made fun of horror and scifi B-movies, whereas Day of the Tentacle's inspiration was the world of a Chuck Jones cartoon. There's no storyline that has to be continued. The characters were great but there's no backstory that needs to be filled. There are absolutely no limitations on what they could do with a hypothetical Maniac Mansion 3 in terms of the direction they take it. It's so brilliant that the first (and so far only) sequel set that pattern of not having a pattern, because now there's no real set tone or style that you can attribute to the series that you have to stick with or respect (not that I would mind it following in DOTT's footsteps). If Dave Grossman thinks another installment could be told, in whatever format: woot. |
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#19 |
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Senior Member
Last Online: 06-03-2009 05:29 PM
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Posts: 413
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And while we're all discussing the dream situation which an all likelihood will never eventuate, which of LucasArts old IP do you think is possible to reuse in an episodic way?
I'd say YES to; Monkey Island Zak McKraken Maniac Mansion Indiana Jones Full Throttle MAYBE to Loom And NO to Grim Fandango The Dig Concur? Last edited by jp-30; 07-25-2006 at 04:28 PM.. |
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#20 |
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Senior Member
Last Online: 05-11-2019 01:44 PM
Join Date: Mar 2004
Posts: 632
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I'd say once you get the original creator(s) involved and they find some way to do it, anything's possible. Personally though I wouldn't want a Grim Fandango 2, period. And even in this ideal situation where LucasArts and Telltale exist in harmony in an adventure game publisher/developer relationship I still see Indiana Jones stuck in the action genre.
I think anything could probably conceivably work, though, even if it's not preferable for some (or a lot of) people, and even if I don't think some of those titles are exactly crying for a sequel in any format. I don't see why The Dig would be any less possible. |
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