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Dungeon Master
Last Online: 05-04-2022 02:33 PM
Join Date: Nov 2003
Location: Poland
Posts: 4,152
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I would think that the players "who play with a walkthrough close at hand, consult it as soon as they get stuck" would apppreciate being offered more free exploration even more.Anyway, great interview. It was nice to read Mr Hozjan is so fond of Michel Ardan. I, too, thought he was a great player character, with more personality than most protagonists in recent memory, including third person games'. And this is my favourite part: Quote:
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What's happening? Wh... Where am I? |
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#3 | |
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capsized.
Last Online: 06-28-2010 09:16 AM
Join Date: Mar 2005
Posts: 5,534
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These guys sound like nice people.
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I've been wanting to download the demo of "Mysterious Island" for a while now, if only to see the supposedly cool stuff Kheops did with object interaction and so on. ![]()
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Look, Mr. Bubbles...! |
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#4 | ||
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Senior Member
Last Online: 06-02-2019 07:15 AM
Join Date: Aug 2005
Location: Santa Barbara, CA
Posts: 3,038
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Quote:
![]() EDIT: Bah, and two people decided to reply while I was typing that. ![]() Quote:
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Currently reading: Dune (F. Herbert) Recently finished: Harry Potter and the Prisoner of Azkaban (J. K. Rowling) [++], La Nuit des Temps (R. Barjavel) [+++] Currently playing: Skyrim Recently finished: MCF: Escape from Ravenhearst [+], The Walking Dead, ep. 1 [+++], Gray Matter [++] |
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#5 |
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Super Moderator
Last Online: 05-19-2012 11:09 AM
Join Date: Nov 2004
Location: Ohio
Posts: 8,907
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I agree it's not possible to please everyone. I think that's where a good company succeeds. They have defined objectives. They pick their target audience, they define the types of games they want to make and they put their effort into that.
When you are unfocused and trying many different things, none of them get done properly. And Kuru, Jackal read your article too. ![]() |
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#6 |
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Hopeful skeptic
Last Online: 09-18-2013 05:02 PM
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
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I think he meant voluntarily.
But it really is a good interview, and it's nice to give Kheops a little more exposure. I admire the principle behind keeping a low profile, both for themselves and their games, but at some point continually flying under the radar is counter-productive to their own success. I'm speaking only for the English-language market, of course, which I'm sure is a challenge for any foreign developer. |
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