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AdventureGameAficionado
Last Online: 01-18-2010 06:42 AM
Join Date: Sep 2003
Location: Cardiff, Wales
Posts: 1,968
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QfGIV is my favourite in the series (at least now it's playable unbugged and non-crashing), but II is a very close second. Personally I would have given it at least 4 stars, if not 4.5, for reasons I probably couldn't explain without going through the game and taking notes. It's just... awesome!
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Berian Williams - [SIZE=1]Visit agagames.com for free adventure games! |
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Senior Member
Last Online: 06-02-2019 07:15 AM
Join Date: Aug 2005
Location: Santa Barbara, CA
Posts: 3,038
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Seriously, I get the feeling, from your reviews and the discussions we've had when it was decided to review the QfG games, that you've decided to experience the QfG games as adventures, and tend to consider the elements that are not adventure elements to be almost a nuisance. And you have every right to do that. BUT I feel that writing a review, especially when the game presents itself as a hybrid, is a completely different matter; you can criticise the RPG elements from an RPG perspective (How does the skill-building system work? Is it too slow, too fast? Is building skills fun or tedious? Are there skills which are harder to raise than others? Can you buy new weapons/equipment/spells? Do skills really matter, or just the hero's "profession"? What about mixed characters? etc.), but criticising them just for being there is, I feel, unfair, and sort of missing the point.And I'm not buying the whole "detracts from story-telling", because almost all sort of gameplay, whatever the type, does that. But if people decide to play games rather than read books / watch movies, it must be that they do care about gameplay. Of course, what is exceptional about QfG2 is that the adventure elements manage to almost always progress the story and feel natural; but, once again, that is exceptional, and would have warranted emphasizing (rather than saying that the RPG elements detract from the story, which is completely different, as it sort of implies that it's completely natural for adventure elements not to detract from the story, which is simply not true at all). Quote:
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#6 | |
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Hopeful skeptic
Last Online: 09-18-2013 05:02 PM
Join Date: Sep 2003
Location: Toronto
Posts: 7,743
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) The single biggest complaint about any hybrid (not just adventure/RPG) is that their different elements don't cohesively mesh. That's what these reviews suggest to me: sometimes they work as full hybrids, and sometimes there's just a bunch of RPG stuff tacked on to an adventure... because, you know, it's a hybrid. The latter is a weakness that deserves to be pointed out. Of course that opinion is debatable in these particular games, but I don't see it as a question of bias. Beyond that, some RPG elements are nuisances even in good RPGs, and not even necessary evils. Stat-building as gameplay, for example, is always tedious (as opposed to stat-building in context). The review of QFG1 established that the implementation can be poor, at least at times (climbing a tree a bunch of times before being able to do so), so this review doesn't cover redundant ground. (And yes, every review needs to stand on its own, but its context as part of series can't be overlooked either.) The flip side of your complaint is suggesting that being a hybrid inherently justifies any RPG elements present. There's no reason that should be so. That's a bit like saying that being an adventure justifies pixel hunting because it's a characteristic genre trait. Not everything needs a detailed analysis to declare it a flaw. Note that I'm only speaking in generalities. I haven't played QFG2, so Martijn is on his own for supporting his particular claims. ![]() |
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#7 | |
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Retired Buccaneer
Last Online: 09-01-2011 02:21 PM
Join Date: Jan 2004
Location: Florida
Posts: 779
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#8 | ||||
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Senior Member
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Ofcourse, this does not mean that the RPG elements are necessarily bad. It just happens that these, in my opinion, aren't really that worthwhile or interesting, especially when compared to other RPGs such as Baldur's Gate. QFG's skill building doesn't make the game more enjoyable, and while combat is sort of fun, it isn't great either. I'm not criticising the RPG elements for being there, I'm criticising them because I don't think QFG2 makes for a very good RPG. (As for the VGA remake, that's a different story. )Quote:
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Graphics and music are also there to create a culture and an atmosphere, but both are slightly limited: Graphics are EGA and not very detailed, and music isn't everywhere. This means it's up to the characters to make me feel in an Arabic country - but the only persons that does this well is the female Sorceress, Aziza. The other characters that are supposed to be Arabian feel like silly charicatures. Because the characters don't effectively represent the Arabian culture, the game world doesn't feel Arabian, and therefore QFG2 doesn't either. (To be fair, ofcourse there are moments and scenes that do feel authentic, but not too many.) Quote:
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#9 | ||
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Senior Member
Last Online: 06-02-2019 07:15 AM
Join Date: Aug 2005
Location: Santa Barbara, CA
Posts: 3,038
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I actually thought the RPG elements got a lot funnier in QfG2 (compared to QfG1), precisely because combat got better (and while it's true that it's possible to cut anything through just by continually attacking, the fighting system can be rather fun if you force yourself to play with it and use the various block / dodge options; it's my second favourite combat system in the series (4 > 2 > 5 > 1VGA & 3 > 1EGA). And also, it's easy to get fighting practice, and that makes almost all your skills rises (compare that with QfG3, where it's awfully hard to fight a monster to fight when you want to, and where you end up clicking again and again on the Simbani bridge to make your skills rise).Quote:
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Retired Buccaneer
Last Online: 09-01-2011 02:21 PM
Join Date: Jan 2004
Location: Florida
Posts: 779
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#11 | ||
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Senior Member
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