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#23 |
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Senior Member
Last Online: 01-04-2013 12:27 AM
Join Date: Sep 2003
Posts: 1,773
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Stinger: You mentioned 24 in your preview. I guess you're referring to the split screen and story unfolding through multiple perspectives. Do these split screen things only happen when something significant is happening (Like the example you gave about the interviewing cop) or do they also focus on insignificant stuff. The split screen in 24 is awesome because of how it's utilized and if this game uses it like that it should be pretty cool.
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#24 |
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Retirement is stupid
Last Online: 04-28-2013 08:56 PM
Join Date: Sep 2003
Location: Central Oregon, USA
Posts: 960
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No, from what I saw the split screen was used in exactly the same manner as 24. In fact, it was me who said "Wow, that's just like what 24 does" and the demonstrator informed me that it was a heavy influence.
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*/* Evan Dickens */* Retired Editor-in-Chief "An episodic sociopathic lagomorph? The mind boggles." |
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#26 | |
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Mostly absent
Last Online: 01-31-2010 07:28 PM
Join Date: Sep 2003
Location: Turku, Finland
Posts: 2,532
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Quote:
Let me rephrase that: Mainly it was the outdoor graphics and the blood that reminded me of Post Mortem and not so much your preview. As for first-person vs. third-person, it's not so much visible in those screens to have an impact. And besides, it's not such a bad thing if an AG resembles PM, because besides its obvious flaws, PM did have some good things to it, like the story, the cut scenes, the rituals and the utter feeling of disgust with all the blood in that one room in the game. And when I was watching the trailer and the screens, it was distinctively the good things from PM that seemed to spring to mind, which I would see more as a compliment to the developers more than anything else. And don't worry about your preview. It was great and the whole Post Mortem feeling came, as I said earlier, more from the screens and the trailer. ![]() |
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#27 | |
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Banned User
Join Date: Sep 2003
Posts: 1,346
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Quote:
In its summary of Fahrenheit, Gamespot, which typically calls many action-adventure and survival horror games "adventures" (Silent Hill, etc.), refers to the game as an "action adventure" as well. Not only that, but if you look at the top of the summary window where the game's vital statistics are listed, it says "Genre: Action."
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Time flies like the wind; Fruit flies like bananas. |
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#28 | |
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Retirement is stupid
Last Online: 04-28-2013 08:56 PM
Join Date: Sep 2003
Location: Central Oregon, USA
Posts: 960
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Quote:
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*/* Evan Dickens */* Retired Editor-in-Chief "An episodic sociopathic lagomorph? The mind boggles." |
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#29 | |
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A search for a crazy man!
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Quote:
Basically, the action is very similar BS3, but hopefully implemented more smoothly. If you considered that an action/adventure then I guess there's no way to convince you. In an action situation, you have to hit a button (and the game tells you which button to press like in BS3) at the right time, then your character does the action automatically; it's not dynamic. That's basically it. From what we've seen, those action sequences are incidental rather than anywhere close to the bulk of the gameplay. By the way, in terms of puzzles and gameplay concept and so forth it seems kind of reminiscent of Shadow of Destiny.
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Chris "News Editor" Remo Some sort of Writer or Editor or Something, Idle Thumbs "Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright |
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#30 |
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Puts the 'e' in Mark
Last Online: Today 03:27 PM
Join Date: Sep 2003
Posts: 3,138
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Just some clarification on those button presses: they were actually interesting because each instance offered a choice, with actual repercussions. It's not just "press button A or cutscene X will restart until you do it right". It's more like "cutscene X is running and you have to make a decision somewhere along the way, and what you decide affects what comes after the cutscene". Or something. It seemed to be implemented in a somewhat better way.
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#31 |
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Whinging Pom
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I just noticed, the Sierra logo has appeared on Fahrenheits webpage next to the VU one. Is that new? Is it being released through sierra now?
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Dom Currently Playing Tex Murphey - Under a Killing Moon (YAY GOG.com!) Recently Completed Broken Sword Director's Cut Still Get Mozilla Firefox! Forget that Chrome and IE rubbish! |
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#32 | |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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Remixadude, I'm glad you're doing SH3, btw! I might just go back and replay it in 'adventure mode' (Beginner combat level, Hard puzzle level); after playing through the first time, I unlocked the 'Heather Beam' (lightsaber) and the Uzi (w/ unlimited ammo, found at the game's beginning). There's also the code unlocked for Heather's other outfits ( ). Happy creeping!
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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#33 | |
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Puts the 'e' in Mark
Last Online: Today 03:27 PM
Join Date: Sep 2003
Posts: 3,138
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#34 |
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Junior Member
Last Online: 08-22-2007 04:25 AM
Join Date: Jul 2004
Posts: 19
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The review was a great read and has gotten me absolutely pumped for Fahrenheit... Because of my crappy computer complications led for me being unable to look at the video unfortunately
...Oh well, I'll find a way to look at some sort of footage either way... |
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#35 |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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The preview can also be viewed/downloaded at Game Trailers.
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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