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#1 |
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Guest
Last Online: 01-01-1970 12:00 AM
Posts: n/a
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if anyone hasn't read the review of legacy dark shadows, then go check it out on the main page or click the link below. Emily did a nice a really nice job so make sure you read it!
http://www.adventuregamers.com/article/id,436 i was looking forward to this game but after reading the review I'm not sure if it's worth my money. one side of me want to get it just to support the developer and the other side isn't sure if I'm going to enjoy it at all. I'm not big on the whole must have great graphics and sound, so I'm not worried about that. it's the storyline that gets me into a game. has anyone else played this game? the review on the main site and the feedback on the forum is what is going to lead me into getting this game. |
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#2 |
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23 Railway Cuttings
Last Online: 11-22-2004 01:31 PM
Join Date: Jul 2004
Location: Jersey, UK
Posts: 385
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Mmm, good review Emily.
But this is a real shame as I had been really looking forward to this game (and it seems like the development team has had enough time to iron out these sorts of problems with all their publisher problems, so there is no excuse there...) It seems to me that so many potentially good adventure games are being produced these days and yet the finished article is just not up to scratch. For me, there is a clear need for an editor of sorts who is involved throughout the entire development process and has the veto (within reason) over the development team. I think I speak for the majority of people here when I say that we are all tired of the same mistakes being made time and time again in games (annoying timed sequences, frustrating mazes, poor speech etc.) so maybe it is time that development teams changed the way they do things with regards to the editing process. Releasing early engine or game demos would be perhaps one way to get feedback from the community (people like ourselves who know what works and what doesn't) rather than having to pay an editor to sit on the team during development. To get back to Legacy though, I'm not saying I won't buy it, I'll just wait until the price comes right down. Shame, as I really want to support these kinds of efforts, but at the end of the day, I'm not here to throw money at people.
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The perils of working in IT... |
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#3 |
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Senior Member
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A real fair review! I was able to play a ß-version, so don't know what they changed ever since... The voices are not professional, but not very annoying IMO... Puzzles are quite easy, but I don't really mind... I hate to get stuck in some stupid 'can't go there because it's locked but the key is nowehere to be found' puzzle... The story could have been explored more thoroughly though, I agree...
As I said, a fair review... I feel about the same about the game. Would I buy it? Depends on the price, but I have that with quite a number of games... Not for €50, but for the half I would definitely buy it! Hope they are able to make a second game, put the experience (and engine) into it and make a killer-game! ![]()
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Boxes get lonely from time to time, people put them up the shelves so that they can have some company... No, really! - Ren Silver Emma is unbeatable, but here are My DVD's... |
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#9 |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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Good work, fov. A down-to-earth, common sensical approach to your critique. Looking forward to more from you.
Aside from the technicalities of leaving out lipsyncing and other small yet otherwise effective features, the one thing I noticed, based on your slant, is the lack the of imaginativeness and inventiveness of the Razbor team. Nowhere had you mentioned in detail any particularly memorable and piquant moments or scenes, anything that drew you in to pause and linger. Very telling. You can have the absolute tightest budget and an imposed deadline, but I feel that if I played this game that I'd be bored - with the 'cut & paste' characters, the absence of an intriguingely conceived and original gameworld, the typical 'solve this science fiction mystery' scenario. I think Legacy may have ultimately missed the mark for simply being.......ordinary. That said, I truly hope that next time Razbor will really push itself in terms of some new, unexplored concepts within the boundaries of classic adventure gaming.
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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#11 | |
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Senior Member
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Quote:
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Boxes get lonely from time to time, people put them up the shelves so that they can have some company... No, really! - Ren Silver Emma is unbeatable, but here are My DVD's... |
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#14 | |
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Rattenmonster
Last Online: 03-19-2013 04:05 PM
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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Quote:
![]() Glad to hear you have a differing opinion on the game! I have read a few other reviews and found at least one to be very favorable. I'm excited to see what others think - the ship date is now (supposedly) 11/8. I'm sending you a PM about the ending. emily |
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#15 |
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Bearly Here
Last Online: 05-19-2009 04:58 AM
Join Date: Sep 2003
Location: Barcelona
Posts: 1,145
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Thanks Em, and somehow... well.... I was not surprised.
The drooling sounds, pounding and screaming did kind of give it away... Maybe the "to be programmed" was a better ending..... I am not even going near your "other" writing experience. *tip toes away* |
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