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#1723 |
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self-distracted
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Been playing the first three Blackwell games lately and just finished Convergence.
The first game didn't really grab me but that's probably due to the fact that I had already played Bestowers of Eternity (Gilbert's freeware version of the story) and Legacy's demo so not many surprises there for me. I think the puzzle design especially was very dodgy and the occasional attempts at humour were a bit..lame. Story and dialogue are ok, although not stellar by any stretch. Rosa didn't win me, either. Overall I'd give the game a 3/5. Unbound started off more strongly for me and I really dig Lauren as a leading lady. The chemistry between her and Joey was a delight to watch and the story kept me engaged for the first 2/3 of the game. The Countess angle and the explanation offered involving the reporter didn't work for me, though, so the last part of the game was definitely the weaker one. Puzzles still not great but perhaps slightly less frustrating than in Legacy, although I finished the game a lot more quickly as a result (in under 3 hours, Legacy took me about 4). Crude graphics, though. Score: 3.5/5 Convergence was probably the best of the three overall. Technically, it looks substantially improved (especially over Unbound) and Rosa finally clicked with me a bit better, as a character. The story was decent enough, the puzzles were slightly improved and it had good pacing, I found. I still don't buy the whole Countess thing which seems to feed into a bigger story arc that's going on behind the scenes. At least the individual cases Rosa investigates were more interesting this time around and Joey's sarcasm felt less forced than usual. Four solid hours of adventuring. 3.8/5 ![]() As a final note, perhaps the thing I find the most annoying so far in the series are those silly "charming" smiles the characters (mostly Rosa) give every now and then, especially when embarrassed. They are probably meant to emulate some similar moments found in classic adventure games from the speechless age but back then they worked better, because they were perfectly timed and there was no speech anyway. Now they just feel wrong, completely unnatural and out of character.
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"Imagination is more important than knowledge" -Albert Einstein- Proud supporter of Tex Murphy - Project Fedora |
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#1728 |
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Member
Last Online: 05-18-2012 01:06 PM
Join Date: Jan 2012
Posts: 36
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Just finished Sanitarium, if it wasn't for all the crashes and the glitchy text not staying up then it would have been a really fantastic game. I really enjoyed the whole parallel dream worlds to the real world, even though the story wasn't exactly unique, but it was presented in an original way.
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Currently Playing: Recently Finished: Sanitarium, Mass Effect 1, Tex Murphy: Under the Killing Moon Next in line:Diablo 3 |
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#1729 |
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Senior Member
Last Online: 05-18-2012 09:34 PM
Join Date: Nov 2006
Location: Atlanta, Ga.
Posts: 110
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I just finally got around to playing and finishing Portal 2 in the last week. Wonderful immersion, nice graphics, a witty and engaging storyline which implements some fiendish puzzles makes this a 10/10 game for me. The humor and pace were just exceptional too.
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"That is not dead which can eternal lie, And with strange aeons even death may die." |
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