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#2 |
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By Jove I've got it!
Last Online: 06-27-2010 11:34 AM
Join Date: Dec 2005
Location: Glasgow, Scotland
Posts: 80
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Excellent - good topic if you go indepth!
My view BS1 - Actually the second game I played in the series and I felt that "Revolution" really earned their name. The character development, the over-all plot, the sub-stories, the fluent puzzles and immediate emersive play all made this one of the best games I have ever played. One of the most special elements to the game was the transgression to different countries on a chase to solve the mystery. I think the graphics suited the style perfectly and should never have changed. The use of humour was just right. It was not afraid to soley concentrate on investigative gameplay. It was confident about the story and the options the player could take. Voice-acting sublime. BS2 - The first game I played in the series. I loved this game so much it actually got me hooked on adventure games. Loved the dual character play, again the character development. The story, in reterospect, was not as engaging and exciting as BS1 but the range of characters were brilliant. The length of game-play was also a bonus - graphics also beautiful, they still are. BS3 - Aaaah, how long did I wait for this game? I wanted to love it, and it was not a disaster by any means - but to me, just lost the magic of it's predecessors. This was not Broken Sword to me. It involved the same couple of protagonists but it was almost if you picked up Indiana Jones and put him in the League of Extraordinary Gentleman. Same character - different viewpoint from a game-play and story-telling perspective. And the game suffered because of this. I enjoyed, again, the round-world travelling, but the stealth, moving boxes, fighting etc. (where not un-enjoyable) were just not what I was looking for in the BS series. BS4 - Never played it. I must say I take a while to judge games before I buy now. Why? Because it has followed on the BS3 vein and I know I will be disapointed. But I still maintain BS1 and 2 and different games from 3 and 4. It's a shame. It is a terrible thing to think that there is a great chance Revolution went 3D and adapted gameplay purely because we were moving to a market that is dominated by that genre and they felt that the original graphics wold not be competitive to stand against it's (BS3/4) peers. Maybe that is something you could investigate. Good luck. ![]()
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I have an online art gallery if anyone is interested, go to http://www.flickr.com/photos/del76/. You can also find me on Bebo: http://synissweet.bebo.com Happy gaming!
Last edited by aBoyinPERIL; 03-02-2007 at 07:33 AM.. |
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#4 |
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By Jove I've got it!
Last Online: 06-27-2010 11:34 AM
Join Date: Dec 2005
Location: Glasgow, Scotland
Posts: 80
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Hey thanks!
Use comments if you want - hope it helps. Glad you liked Gallery. ![]()
__________________
I have an online art gallery if anyone is interested, go to http://www.flickr.com/photos/del76/. You can also find me on Bebo: http://synissweet.bebo.com Happy gaming!
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#5 |
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Senior Member
Join Date: Oct 2005
Posts: 1,595
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Hi
Thought I'd leave you a link to my BS review. Maybe if you want to think about theories as to what makes a great AG. http://forums.adventuregamers.com/sh...ad.php?t=13811 My P.O.V. over the sequels, which I've not yet reviewed: BS2: Originally I was slightly let down, mainly due to sometimes lackluster characters and limited locations at any one time. That being said, as time has gone by, the game does have its moments. The beach and story of Emily is one of the most memorable moments in BS, as is the port at night with the trained killer pub and the watchman (the first time I played a BS game was the demo of that section). The priest location was also quiet magical. However, a number of jokes did feel a little flat and forced. I feel that the writers were more intent on comical gags than engaging characters. Because of this, the characters and the overall story feels inconsistant from genuinely funny and interesting moments - Emily and the first section of the film shoot - and some rather anti-climactic sections - the Natives with the tight pants, the artifacts shop with the critic (dare I say the location itself was a little bland looking). Also, whilst I generally don't like characters in these kinds of stories being reintroduced, it was fun to see Dwain and his wife return. The escape was quite funny. I think what the developers should have done is spent more time on the game. The game was clearly rushed to meet the shelves when the praise and hype was still out on the original game. Overall though, whilst others on this site completely loathe the sequel, all in all, I think the game is by no means a terrible game. Ah yes, and also, the soundtrack. I've managed to download the soundtrack to number two and it's another reason to downgrade it. It sounds good, but is overused. The original game, as I expressed in my older review, was very minimulist and used strategically to create a certain atmosphere and give the gamer a specific feeling. On the second, 20 second tracks are played almost every 5 seconds. Every time you click on an item a 20 second track begins. Every time you speak to someone, you're rewarded with the same action. Thing is, it isn't rewarding. Instead of using the music to create more tension and anxiety when it is really needed, the music is used more randomly. It probably would've been better to have either complete silence or more tradition 2 minute tracks. The music overall was not anywhere near as involving. BS3 feels mixed. Partly because I STILL don't know how to get a gamepad working on it. At first, the graphics did stump me, mainly because the quality wasn't as high standard as Shenmue etc. Yet again though, there are some sections which really are quite beautiful. If only more time was spent during the location of the plane crash (instead of Glaustonbury or where ever it was the game was had set). I like BS for its exotic locations. Living in England, the more urban environments didn't catch me much and it doesn't help that the sections feel very big but empty. Second of all, I didn't like the reintroduction of characters here. The professor in particular, and the neo templers returning - the story just didn't catch on with me. Not interesting at all after having a story reverted back to an original. I think a great story shouldn't have to rely on the plot of predessesors. BS4: Like you I have not played, yet I don't like the darker look. I think that if Revolution wanted to make a dark game, why not make a new franchise altogether? After all, In Cold Blood, despite its drawbacks, had a correct atmosphere that fit the story. Why didn't Revolution just create a new universe altogether, that way they could exercise their dark side without subjecting an established series to unneccessary torture? Overally, Broken Sword has had its time and now it's time to move on. Last edited by Terramax; 04-01-2007 at 08:30 PM.. |
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