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Old 01-19-2006, 10:10 AM   #21
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I can't believe people are so enjoying badmouthing EFMI *just* after we had a thread about it, not to mention many in the past, which should have cleared at least some of its "flaws" a bit. Oh, well, I guess it's Myst syndrome ("It's bad because I say so!")

I'll just say a thing or two about Monkey Kombat (because only stepurhan made some constructive criticism here ). Like Lacey, I disliked it strongly because I found it boring, tedious, not difficult.
Spoiler:
And because of the stupid, stupid end sequence (I mean, I got rid off my notes already!).

If I may address a couple of Step's points specifically:
Quote:
Originally Posted by stepurhan
In IS you had some control over your learning process. You tried the insults you didn't know the answers to yet until you found a pirate that keew the response. In MK advancement is solely based on what move the monkey AI chooses to make.
What do you mean? It's basically the same mechanism. In MK, you tried the punches/gestures/whatever you didn't know the answers to yet until you found a monkey that knew the response. In IS advancement is based on what insult the pirate AI decides to throw at you.
Quote:
IS was simple. Insult - Response. MK is complicated. You have to work out whcih positions are superiour and the word combinations to get to that superior position from all the other positions.
Boring, as I said. The rules are thouroughly explained at the start, and writing down things (like symbols or maps) should be a common thing to adventure gamer. Doesn't change the fact that it was boring (am I repeating myself? ), and totally non-monkeyislandish.
Quote:
Finally, and this si the thing that really put me off MK. It happens too darn fast. In IS you paced it (an attack by you or the pirate only adbvanced when you picked an insult or response) so you could write down combinations if you needed to. The monkey moves whip out straight after yours and you have to write down their starting and ending positions how they changed and what position of yours they beat/lost to. It's too much in too little time.
MK plays faster, yes. But in IS, if the pirate rebutts your insult, he also makes his own right away, so it also isn't paced by the player completely. (And I don't think oop-eek-oops are that hard to memorize, personally)
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Old 01-19-2006, 11:10 AM   #22
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Quote:
Originally Posted by AFGNCAAP
What do you mean? It's basically the same mechanism. In MK, you tried the punches/gestures/whatever you didn't know the answers to yet until you found a monkey that knew the response. In IS advancement is based on what insult the pirate AI decides to throw at you.
Its not quite the same. Maybe I can explain by example.

You are in pose A and monkey is pose B
Monkey shifts to pose C and wins. (Now you know Pose C is superior to pose A)

Later on its your turn. You are in pose D and monkey is in pose A.
You KNOW (from above) that if you shift to pose C you'll win that round but you can't. You only know how to get to pose C from position B.

You're left in the position of knowing how you want to respond but being unable to which is very frustrating. In IS, once you knew a response it was always available to you.
Quote:
Boring, as I said. The rules are thouroughly explained at the start, and writing down things (like symbols or maps) should be a common thing to adventure gamer. Doesn't change the fact that it was boring (am I repeating myself? ), and totally non-monkeyislandish.
Sure we're always writing stuff down. I think we're both on the same page here though. It's boring because a simple thing has been overcomplicated
Quote:
MK plays faster, yes. But in IS, if the pirate rebutts your insult, he also makes his own right away, so it also isn't paced by the player completely. (And I don't think oop-eek-oops are that hard to memorize, personally)
My problem is not so much the ack-eek-chee stuff. The problem I kept on having was a monkey would make its move and I wouldn't have noted its start pose down. Remembering the change words is bugger all use if you don't what they were changing from.

I note that you didn't comment on my logic argument (IS can be resolved logically without notes. MK cannot) but I'm guessing that means you agreed with that point.
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Old 01-19-2006, 11:15 AM   #23
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While I certainly can't disagree with the "not writing stuff down" argument, I find it nothing short of astounding that people can hate MK passionately and then go and play another maze-filled Sierra game, which requires infinitely more patience and a far more complex diagram .

If I'd been asked for comments on MK I would only ever have said that it was tedious and dull, not that it was actually that difficult. Because as soon as you do grab a piece of paper it becomes like insult sword fighting with a slight bit of memory work (and no worse, IMO, than the "If this is three, what's this?" puzzle in MI2).
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Old 01-19-2006, 12:11 PM   #24
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Quote:
Originally Posted by stepurhan
Its not quite the same. Maybe I can explain by example.

You are in pose A and monkey is pose B
Monkey shifts to pose C and wins. (Now you know Pose C is superior to pose A)

Later on its your turn. You are in pose D and monkey is in pose A.
You KNOW (from above) that if you shift to pose C you'll win that round but you can't. You only know how to get to pose C from position B.

You're left in the position of knowing how you want to respond but being unable to which is very frustrating. In IS, once you knew a response it was always available to you.
I see your point. On the other hand, didn't the replies to insults appear only after you hear them (or was it in CMI - I honestly can't remember)? That was also artificially slowing your progress, because odds are you could (driven by logical/lateral thinking, as you said) find the proper reply if you were only given the chance (it is a less frustrating way of hindering you, though, because you don't know them just yet - if you're playing for the first time).

Also, if we choose a different mathematical model, with twenty moves (A->B, A->C, etc.) rather than five (A,B, etc.), and appropriately updated what-beats-what rules, the claim that a move you know you have to make may be unavailable to you, is no longer true.

So, yes, I can see why one could call it overcomplicated.

Also: once again, I must agree with RL's post above.
Quote:
I note that you didn't comment on my logic argument (IS can be resolved logically without notes. MK cannot) but I'm guessing that means you agreed with that point.
No, actually, I wanted to manipulated the conversation by selective quoting. Busted! Damn, you're good.
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Old 01-19-2006, 12:35 PM   #25
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What game is the pic from?
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Old 01-19-2006, 12:49 PM   #26
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Quote:
Originally Posted by Christian IV
What game is the pic from?
True, the title hasn't been mentioned in full: Escape from Monkey Island.
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Old 01-19-2006, 12:51 PM   #27
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Thanks, havent played that one yet....i like the image.
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Old 11-22-2006, 03:39 PM   #28
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Personally I think Monkey island two was the worst, andthat this one, though it caught me off guard withthe whole 3D thing (which I may state wasnt a good idea) I enjoyed, completedit at least 5 times, but I just gave up on knuttin atoll last time I played as it glitched.
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Old 11-22-2006, 04:01 PM   #29
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Holy thread necromancy, batman!

While we're at it though, I'll just say that I found Escape to be a decent enough adventure up until the final third of the game.
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Old 11-23-2006, 11:58 PM   #30
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Apart from the controls I loved this game. I'd rate it together with Monkey Island 3.
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Old 11-24-2006, 06:24 AM   #31
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Quote:
Originally Posted by stepurhan
IS was simple. Insult - Response. MK is complicated. You have to work out whcih positions are superiour and the word combinations to get to that superior position from all the other positions.
I seem to remember playing the game with someone else, and letting them do all the MK work.

However, I do not think that it was the worst part of the game. The best part, if anything. At least during the MK sessions, you didn't have to endure poorly done modern-tech jokes and spoofs.
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