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#3 |
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Curiouser and curiouser
Last Online: 08-19-2005 08:29 AM
Join Date: Sep 2004
Location: Cambridge, MA
Posts: 803
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Thanks so much for this Laura. I was really excited about Sentinel when I first heard about it, and then grew less so in a probably graph-able way over time. My concern was exactly the problem that you've described here--that I'd be unceremoniously dumped in some lovely but inaccessible world, even though I'd have that . . . Dormeuse-lady to talk to (or listen to???). Puzzles aren't great company to me either. But this might well be someone's cup of tea, so I thought it was a fair and balanced review.
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Bearly Here
Last Online: 05-19-2009 04:58 AM
Join Date: Sep 2003
Location: Barcelona
Posts: 1,145
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Thanks guys.
Yes, The sentinel, Dormeuse was a very intriguing character and would have liked to have seen more of her in the game. And yep - it was a sit there and watch the dialogue moment. No actve choices. It was very well done cinematics, but still just a passive activity. I do think that avid puzzlers will LOVE these obscure brain busters, I liked them in places - just wanted stuff to do - things to pick up - look at - comments... And sensory overload on ambiance, graphics - really beautiful game environs. Now I am being optimistic though about Still Life and Niburi and then there's DreamFall, Fahrenheit and Lost Paradise yummmmmEDIT: To Trep - EXACTLY!! Embrace the rant and not right that we even have to. Someone said I seemed less upbeat in my reviews lately, and I said isnt "me" it's the games... Gotta be more than puzzles and one rat... ![]() Last edited by LauraMac; 01-31-2005 at 08:48 PM.. Reason: to talk to Trep |
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#6 |
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merely human
Last Online: 05-17-2012 02:26 AM
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
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ARRRGH!!! What is it with these STERILE, DEAD, and INACCESSIBLE gameworlds?!! Where is it written in stone that the only things you're allowed to mess with are the puzzles themselves? It's the crucial difference between looking at a world and BEING in that world. This is one reason I get easily bored in these games, I can't do anything else, I can't touch anything BUT the puzzles themselves. Screw that, give me ways where I can actively discover the stories and not have to sit impotent and watch one cutscene after cutscene with my hands tied behind my back. Umm.... ![]() ....excellent review, Laura. Love your style of writing.
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
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#7 | |
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The Thread™ will die.
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