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Old 08-18-2005, 02:11 PM   #41
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Originally Posted by Fienepien
It's that tiny little mouth... how on earth is a grown vampire supposed to suck enough blood with THAT!

A straw?


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Old 08-18-2005, 07:36 PM   #42
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Is that woman's picture for real? Where on earth does she put all her organs????
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Old 08-18-2005, 08:10 PM   #43
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Originally Posted by shiajun
Is that woman's picture for real? Where on earth does she put all her organs????
The same place where you put your heart, i.e. in a bottle, at the janitor closet, on the second highest shelving, behind the 1L bottle of Clorox.
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Old 08-18-2005, 08:44 PM   #44
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That Mona image is under concept art on the Autumn Moon site, so perhaps her final waist size will be universally accepted.

I think the new screenshot with 3D Mona looks great. They've said numerous times that they want to cel-shade the character models so that they will blend in even better with the background, but I'm diggin' the looks so far.
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Old 08-18-2005, 08:52 PM   #45
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Quote:
Originally Posted by Jazhara7
She's very top-heavy too it seems. She looks as if she'd fall over any second.
In some mythologies, vampires can fly. If their entire bodies can defy gravity, why can't their ginormous breasts?

Also, I'm detecting a severe case of prejudice against narrow-waisted individuals (or Nourishment-Deprived Undead Americans as they now prefer to be called) in this forum. You had better clean up your act before I call in the ACLU and have them force you to accept people who choose this perfectly natural lifestyle/body shape.
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Old 08-18-2005, 10:17 PM   #46
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Quote:
Originally Posted by shiajun
Is that woman's picture for real? Where on earth does she put all her organs????

Yes, it's for real. The woman is called Cathie Jung, and the Guiness book of world records lists her for having the smallest waist on a living person.


She probably has the organs all squished together. And her floating ribs are probably forever bent into that shape.


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Old 11-02-2005, 05:14 PM   #47
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Some info about how this game will be presented has been released on the official AVS forum. They must have bugged my workspace...they stole my idea:

http://www.adventure-eu.com/index.ph...26&topic=455.0

Quote:
Hi All,
The Game will be in 3d, but not look like Escape from monkey Island. By the way EMI could have looked a lot better and still be in 3d, just look at Grim Fandango. But the problem was the lack of experience in the Art Director, who is great guy and very, very good animator- one of the best I have seen. But Peter Chan, Bill Eakan and I are all very experienced illustrators so that is why all the previous Lucas Adventure Games looked so good. The EMI Art director was an animator so things like color and lighting were not his specialty. But there were plenty of good artist in that team, especially Kathy Hseih, and Eddie Del Rio.

So AVS will be in 3d BUT,,,,not the way you think. I am a big fan of the early Disney movies, and one Oscar winning short in particular really influenced me. It was called The Old Mill. http://disney.go.com/vault/archives/...l/oldmill.html It was mood film, meaning it didn’t really have plot, but for good reason. It wasa test film for a new technique called multiplane camera. So we are going to do is make a virtual multiplane camera using your PC’s 3d card. The backgrounds will be painted in 2d but placed on 3d planes. This will allows us to keep the backgrounds looking 2d and hand painted, but we get to vreate the illusion of depth and perspective. It wil be really nice. I have already doen test, that isn’t ready to show but it looks good. I want to polish the test up and bit an dthen I will post it in the gallery section.

The characters will be 3d however, and there are so many good reasons to do this. First, 3d models save on animation time, though the time modeling the characters probably negates this benefit. Mona is an asymmetrical- meaning she isn’t even on both sides- character which would have been cost prohibitive to do in 2d. With 3d models it is easy to zoom in an do close ups during cut scenes and dialogue. This will allow us to do more subtle acting with her facial expressions, though, as I have been taught by Joe Ranft, never rely solely on facial expression when doing acting.

Also we want to make changes to her outfits during the game. If we did this in 2d we’d have to redo all her animations- at least two months worth of work! In 3D we just change the model and use the same animations. With 3d models we get use dynamic lighting, which will darken and light the models correctly based on where they stand, and the light can vary in value like a torch flame or a flashing light. We can also use a lot great 3D effects that would have been expensive in 2d such as rain, snow, water, moving clouds and real time light blooming.

3d characters and animation is just so powerful we can’t not do it. And those of you who are a bit cynical and think we are doing 3D animation to increase sale- well in some ways your right, we do want adventure games to reach as many people as possible, and if 3d helps do that, great, but it is absolutely not the main reason at all. I have just been doing 3d animated games since 1997 (Indy Infernal Machine, Bounty Hunter, Full Throttle II, The Two Towers, The Suffering, LA Rush) and it is the medium I am used to. Going back to purely 2d animation is too confining and time consuming. Don't get me wrong. i love 2d animtion like my friends Gendy Tartikovsky, Brain Andrews and Paul Ruddish did on Samuri Jack and Clone Wars. But for us, in games, 3d is such a great tool.

But rest assured the backgrounds will look very 2D, hand painted by me, MAria Bowen and Bill Eaken. It should look great. This I am not worried about. What I worry about is the length of the game and if it is funny enough. Those are the two things that keep me up at night. But art doesn’t.

Thanks,
Bill Tiller
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Old 11-02-2005, 11:09 PM   #48
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technically, the undead don't eat. Which can make for why she's so skinny. All she really requires are the plasma living creatures have to offer, and it's usually all they crave. But thats all hearsay anyway.
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Old 11-03-2005, 02:26 AM   #49
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Right now, I don't like the 3D Mona. But since it's a concept...
Cell-shading might be nice.
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Old 11-03-2005, 04:02 AM   #50
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Quote:
Originally Posted by AdrianWerner
Damn...finding out if something is new or not is almost like a good puzzle
A puzzle that you don't know even exists
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Old 11-03-2005, 05:01 AM   #51
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Quote:
Originally Posted by fov
A vampyre with an eating disorder?

That'd make for an interesting After School Special...

"Nosferatu's 'Biting' Disorder: Why He Has To Bite 'n' Purge..."
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Old 11-03-2005, 06:31 AM   #52
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I like Mona's unnaturally small waist. She looks like those 30s and 40s femme fatale illustrations with her big eyes, tiny mouth, and extreme hour glass figure. All she's missing is a cigarette holder.
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Old 11-03-2005, 11:35 PM   #53
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Quote:
Originally Posted by Jake
Psst, that shot is in fact brand new, Emily. It's the first screenshot released showing their 3D character models in game (all previous screenshots had 2D drawn character models, which isn't representative of the final game which will be using realtime 3D for the characters).

Compare:




I love how the new 3D stuff looks. I guess it lacks the "purity" of an all 2D image (if that sort of thing bothers you ), but wow does it looks great to allow a character to walk all the way up to the extreme foreground of the shot and not look tiny. The perspective and size of everything looks so great (not to mention the lighting!).

I just finished writing this up for AG a few minutes ago (though the news is 2 days old... but that's another story *ahem*), and even added that screenshot to the AG database for AVS.
I like the 2d better but I am a freak that way.
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Old 11-04-2005, 12:03 AM   #54
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I actually thought it was gonna be made entirely in 2D.


3D char looks so much better.
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Old 11-04-2005, 12:19 PM   #55
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Yeah, the 3D one does look much better, but it's supposedly not the final design. It's a "first pass" version. I'm more interested in seeing the virtual multiplane camera in action(see my last post). I'm assuming this is fancy pants talk for parallax scrolling.
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Old 11-04-2005, 02:14 PM   #56
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To be honest, I like the stylish Disney-like curves of the 2D Mona better. Most importantly, I like the original colours better as well. What happened to her porcelain-white skin?

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Old 11-04-2005, 02:48 PM   #57
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Has anyone noticed that if you click those screens quoted a couple of posts up you get sent to the Morpheus page by mistake?
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Old 11-04-2005, 02:51 PM   #58
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Quote:
Originally Posted by RLacey
Has anyone noticed that if you click those screens quoted a couple of posts up you get sent to the Morpheus page by mistake?
Yeah, how is that possible? I can't imagine that screenshot ID's are randomly changed in the database, hehe!

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Old 11-04-2005, 03:29 PM   #59
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Quote:
Originally Posted by RLacey
Has anyone noticed that if you click those screens quoted a couple of posts up you get sent to the Morpheus page by mistake?
Fixed
Quote:
Originally Posted by Erwin_Br
I can't imagine that screenshot ID's are randomly changed in the database, hehe!
Indeed, not randomly. The screenshots/gallery page got an update a few weeks ago and it uses a different 'id' now.
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